game

A New Update

Many new incoming updates! Once again, it might seem that I have been inactive on the blogosphere owing to the constant back-and-forth I seem to be having with Weebly and certain issues that plague me. Honestly, giving a thought to moving over to Squarespace. More about that later (new alternative website in-the-works maybe?)

The past few months have seen me working on a wide variety of projects that to name a few, included writing music for a radio show, dabbling with 80s synthpop in this jam game for Ludum Dare Jam 35 and developing an audio demo for a new Serum sound-pack. There are of course many more projects in the works, and rest-assured I will get to speaking more about them as time progresses and more things come to light. In case you like podcasts and listening to them is your thing, don't forget to check out the recent podcasts by The State of Gaming where some of my music got used.

This post is mostly going to be talking about key highlights of my work in the past couple of months, we will get to the more interesting parts later. In case horror and horror literature is what fascinates you, there's also a short story I finally put out on my Wordpress page which complements the music recording I composed, conducted and produced for 51-piece orchestra last year. You could read more about the process and thinking that went behind it here on the blog itself.

I realise that the world is getting smaller and the ideas are getting bigger, causing changes bigger in scale than ever before in history. We're in a very interesting time in the course of civilisation. The internet is a powerful medium that has perhaps caused and triggered a lot of these changes. While there's a positive side to all of this, there's also a negative side. Security breaches, information leaks and 'encryption wars', the need for instant gratification, the rise of big data/its exploitation and of course the classic pet peeve - drastically reduced attention spans (Check out my Tumblr for more frequent posts if you need more updates regularly about the going-ons in my life)

Perhaps all of this has also had an impact on artists, thinkers and the creative community as a whole, which has given rise to alternative approaches to how content is produced, presented and distributed. Perhaps, greater change will come in this field in the few years to come. I would perhaps choose to embrace change rather than stay routed in 'the old way' and how things were done before. As an artist, you either change with the times or you disappear. Talking about changes and how much they matter for the future, I'll sign off urging you to go sign this petition as I believe it's important for the future of music and it's fair use.

Create & Destroy

As with any great idea, Finishing it up is never really the end of it. After finishing my score for the game I was working on, I went and met up with the good people at Motion Punch Studios and they seemed to like the music. After finalising it and deciding upon the kinds of sounds they required for FX and in-game scenes, I went back home that day and sent them everything they needed. Things were finally done.

This was not the end, though. About one and a half month later, they got in touch with me again. Apparently, the entire game had been renovated and changed from the top-bottom completely. It was an absolutely new game. It also seemed to be much better-looking graphics-wise and interactive quotient seemed to be higher. It was time to destroy the old and come out with the new.

With a heavy heart and a sad face, I went back home and started working on the new score. I realised that life isn't always fair and things don't always turn out the way you expect them to. Nothing really seems to be coming to my mind, so I decided to write this little blog post down.

Ah, life you witty lil' bitch you.

Making Your Own Way

ife is all about making your own way. Often, things might not work out the way you wanted or expected it to. At times like these, it always helps to adapt and expand, or try new things. There have been lots of times when I don't do any project for months. It's partly because there was no work

The thing about work is, most of the times you don't get work. It doesn't just fall into your lap. You have to go look for it, and try finding it. That's the only way you can continually expand and there is no other way to it.

Something similar happened around December last year. The two months before hadn't been particularly fruitful in terms of work and challenges. I decided to scourge the Internet for some work. I got plenty of leads, there was no dearth of opportunities. But most of them wouldn't get me much. After tirelessly going through postings on the Internet for a few days, I finally arrived at one in an Internet forum. It was about a game studio looking for somebody who could provide music and sound for their games. I quickly jotted down their E-mail.

 
 

I sent them a couple of mails and I got a reply that said they were, indeed looking for someone. Even though I showed them a sample of all my work and told them about my previous experience, they sent me a small visual and asked me to make music for it, as a trial.

A few days after sending the trial music, The studio got in touch with me. They liked the music I made and decided they'd give me the opportunity to score music for their next game.

Win scenes.