An Orchestra of Variables

After my first meeting with the guys at Motion Punch Studios, I came home and started working on some preliminary ideas for the music score. Since there are only three tracks in that game, It was not going to be very hard, I thought. One had to be for the Start Screen, another for the Halloween Theme and the other for The Christmas theme.

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Now, Since I'm much better at making creepy music than tracks with joyous spirit, I decided to approach the Halloween theme first. I went through a few sounds and came across a few organ sounds on my computer but nothing really seemed to fit the bill. I then proceeded to look through some of the organ sounds I had on my Kawai CP 115, and found one particular sound that was exactly what I was looking for. It was a spooky organ more close to a theater organ than a church one.

Working on what was going to be the central melodic motif to the entire three songs was a hard task as well. What's weird while you're composing music is you never know what will end up being the central melody or sound that everything else is based on. There is always a central theme or a melody to any music that makes the backbone of a track and everything else either drives or supports it sonically. Sometimes it will be subtle and in the background and sometimes it will take up centre-stage and the entire sonic space.
 

 
 

Predictably, the first few notes that I composed on the Kawai and recorded into my computer were what would constitute the main theme. As time passed by, I slowly built up a percussion track around it from a groovebox VST that I use a lot, which was followed by other minor and orchestral elements, A harpsichord there, a little bit of flute here and a little pizzicato string to make things more playful. There was also this jingly-jangly guitar which was made to go through a 'vibrolo' effect to add a creepy vibe.

Originally, clocking at about five minutes the track was too long to fit into the mobile app, so I had to shorten it to about two minute and add numerous FX lke bat screeches and shaking skeletons to make it more halloween-ish. Typical stuff.

I'm yet to work on the other two tracks. Long week ahead.