Influences : The Good and The Ugly

I have realised there have been quite a few influences that have shaped and changed how I approach making music for a film. Yesterday night while I was going through the usual sources to get my hands on new music, I came across a playlist on a website 8tracks. It had this playlist with really old creepy folk songs. 

There was this one song that stood out from that playlist, in particular that used a lot of harpsichord and there was this drone in the background whose pitch kept bending up and down. I never quite managed to find that song, but I thought it really did a good job of creating an eerie ambience.

Below: A similar mix to the one I heard on 8tracks to give me inspiration. It has a doomy folk feeling to it.

 

I set out to make something similar as a skeleton for a dreamy sequence about a bathroom in the movie I was working on. An important aspect when you're working on music for a film is the fact that it's not just about music or ambience, it's the sound as well. For example, I made it a point to incorporate the sound of tap water or maybe just water pouring down on a floor, so that the person listening/watching the film can actually relate it to. Sometimes it's all about the realism.

The track ended up sounding quite creepy and dissonant as well. I took some white noise, processed it and EQ'd it a bit and used it as a snare, It was quite an interesting thing to do, because it interacted so well with the rest of the track, I decided to keep it. I also decided to deliberately incorporate some vinyl crackles just to add a little dirt. Dirty is good, sometimes.

 
 

 

'Don't Be Afraid of The Dark', a horror movie released back in 1973 served as one of the inspirations for the movie score I was working on.

Another cool thing that I tried doing was I really turned down the kick a few notches, so there were times when all you could hear was the snare which created interesting audio illusions that there was a kick when actually there wouldn't be one at places.

I've also been using a lot of Reason to create soundscapes and ambient layers for this score in particular, and I think it sort of, shows that all those sounds were quite experimental, when you listen to them.

And I'm off to a break now.