And we're off to the latter half of the giant 50-minute movie I'm supposed to be scoring. And, well what can I say, It's weird how as soon as you approach the 60-70% completed mark of a score, you find yourself wondering how much more longer it's going to take, especially when you're working on a tight deadline.
Then there's another elementary question, How much of the score should actually have a beat, if any at all? There's like a million questions in my head about the music, but the sad part of it is, I have nobody but myself to answer them for me. And then there's the scary quotient. How much is too scary, how much isn't enough?!
It's in the middle of this entire vortex of chaotic questions and doubts, that I ploughed through another couple of tracks last night for the movie score. They were mostly ambient tracks with not really a lot going for them but nonetheless, I managed to create something decent out of those ideas.
There was more artificial modulation of sounds to make them sound like something else than they were originally. Like door creaks and animal growls being pitch and time-shifted to shit just to make them feel like they were in tempo and scale. Crazy engineering stuff.
And of course sudden orchestral stabs. Stabs. Stabs. Stabs. People dig those sudden stab sounds. when there's a closet opening or a door closing. I live for that scare. Ah, so delightful when you're the one causing it instead of receiving it for a change.
Above: A really scary scene from one of my favourite horror movies 'Drag Me to Hell'. I felt the detail and texture provided to sound-design throughout the movie quite mind-blowing.