You see, games are interactive. You push a button, move a control and suddenly the game is not the same anymore. There are different behaviours and patterns for every course of action that you take, and they constantly influence your position in the game. There are many more variables and constants than a movie would have, probably. Of course I'm not saying scoring for movies is easier, but it's different. I like to think of it as an a matrix of functions forming entire arrays that constantly interact and make changes in each other. It's like an orchestra of variables.
I predictably ended up making the Christmas theme track as a little bit of a derivative on the usual 'Jingle Bells' theme. I needed it to not look like straight up cut-and-paste debauchery, Hence a long process of constant refinement and modification of scales happened. It was an interesting thing to do. To sit with a bunch of scales and completely and utterly change the mood of an original track to suit your twisted needs. I felt like a butcher. It felt evil. It felt pretty good.
After a snack break which consisted of binging on the usual potato chips and cookies, I got down to finally taking down the last brick in the wall, The opening song. Things seem much more easier once you're the past the two-track mark usually, and so it was. I had a giant folder full of half-recorded stems and elements from both the tracks. Some spooky, some sounded like Santa Claus himself.
There was more copy-cut-paste. Brutal modifications sufficed in extreme situations as well. I'm not the kind of guy who likes to hurry up with tracks and make them sound glued-together or disconnected. I hate that sort of thing. 1 am turned to 5 am and then afternoon, but the almost-done track was still not quite done yet. Even though most elements were borrowed from both tracks, I made sure I did a scale-change here and switched sounds here and there, just to give the track a refined touch. And now it's done. More cookies are in order.
God, I feel like a magician. Poof.